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AR and VR Trends: Differences Between Developers and Non-Developers — Part

4 years ago dzone.com
AR and VR Trends: Differences Between Developers and Non-Developers — Part

Summary: This is a summary of an article originally published by the source. Read the full original article here →

We continue to look into some of the trends in the AR and VR ecosystem, focusing on the main differences between developers and non-developers active in this space.

15% of people involved in AR and VR as non-developers have zero knowledge of how to code, whereas 17% are actively coding to get things done.

This indicates that no-code tools, whilst useful for getting things done, don’t cover the needs of more than 1 in 5 AR and VR practitioners who are subsequently learning to code to overcome these limitations.

The most popular category for AR and VR practitioners is games and toys, with 52% of developers and 44% of non-developers working on products in this category.

This indicates that developers are using their coding experience to experiment and create games in AR and VR, whilst non-developers are inspired by other use cases.

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